code/machine/timer.cc
// timer.cc
// Routines to emulate a hardware timer device.
//
// A hardware timer generates a CPU interrupt every X milliseconds.
// This means it can be used for implementing time-slicing.
//
// We emulate a hardware timer by scheduling an interrupt to occur
// every time stats->totalTicks has increased by TimerTicks.
//
// In order to introduce some randomness into time-slicing, if "doRandom"
// is set, then the interrupt is comes after a random number of ticks.
//
// Remember -- nothing in here is part of Nachos. It is just
// an emulation for the hardware that Nachos is running on top of.
//
// DO NOT CHANGE -- part of the machine emulation
//
// Copyright (c) 1992-1993 The Regents of the University of California.
// All rights reserved. See copyright.h for copyright notice and limitation
// of liability and disclaimer of warranty provisions.
#include "copyright.h"
#include "timer.h"
#include "system.h"
// dummy function because C++ does not allow pointers to member functions
static void TimerHandler(int arg)
{ Timer *p = (Timer *)arg; p->TimerExpired(); }
//----------------------------------------------------------------------
// Timer::Timer
// Initialize a hardware timer device. Save the place to call
// on each interrupt, and then arrange for the timer to start
// generating interrupts.
//
// "timerHandler" is the interrupt handler for the timer device.
// It is called with interrupts disabled every time the
// the timer expires.
// "callArg" is the parameter to be passed to the interrupt handler.
// "doRandom" -- if true, arrange for the interrupts to occur
// at random, instead of fixed, intervals.
//----------------------------------------------------------------------
Timer::Timer(VoidFunctionPtr timerHandler, int callArg, bool doRandom)
{
randomize = doRandom;
handler = timerHandler;
arg = callArg;
// schedule the first interrupt from the timer device
interrupt->Schedule(TimerHandler, (int) this, TimeOfNextInterrupt(),
TimerInt);
}
//----------------------------------------------------------------------
// Timer::TimerExpired
// Routine to simulate the interrupt generated by the hardware
// timer device. Schedule the next interrupt, and invoke the
// interrupt handler.
//----------------------------------------------------------------------
void
Timer::TimerExpired()
{
// schedule the next timer device interrupt
interrupt->Schedule(TimerHandler, (int) this, TimeOfNextInterrupt(),
TimerInt);
// invoke the Nachos interrupt handler for this device
(*handler)(arg);
}
//----------------------------------------------------------------------
// Timer::TimeOfNextInterrupt
// Return when the hardware timer device will next cause an interrupt.
// If randomize is turned on, make it a (pseudo-)random delay.
//----------------------------------------------------------------------
int
Timer::TimeOfNextInterrupt()
{
if (randomize)
return 1 + (Random() % (TimerTicks * 2));
else
return TimerTicks;
}