code/machine/translate.h
// translate.h
// Data structures for managing the translation from
// virtual page # -> physical page #, used for managing
// physical memory on behalf of user programs.
//
// The data structures in this file are "dual-use" - they
// serve both as a page table entry, and as an entry in
// a software-managed translation lookaside buffer (TLB).
// Either way, each entry is of the form:
// .
//
// DO NOT CHANGE -- part of the machine emulation
//
// Copyright (c) 1992-1993 The Regents of the University of California.
// All rights reserved. See copyright.h for copyright notice and limitation
// of liability and disclaimer of warranty provisions.
#ifndef TLB_H
#define TLB_H
#include "copyright.h"
#include "utility.h"
// The following class defines an entry in a translation table -- either
// in a page table or a TLB. Each entry defines a mapping from one
// virtual page to one physical page.
// In addition, there are some extra bits for access control (valid and
// read-only) and some bits for usage information (use and dirty).
class TranslationEntry {
public:
int virtualPage; // The page number in virtual memory.
int physicalPage; // The page number in real memory (relative to the
// start of "mainMemory"
bool valid; // If this bit is set, the translation is ignored.
// (In other words, the entry hasn't been initialized.)
bool readOnly; // If this bit is set, the user program is not allowed
// to modify the contents of the page.
bool use; // This bit is set by the hardware every time the
// page is referenced or modified.
bool dirty; // This bit is set by the hardware every time the
// page is modified.
};
#endif