// synchlist.h // Data structures for synchronized access to a list. // // Implemented by surrounding the List abstraction // with synchronization routines. // // Copyright (c) 1992-1993 The Regents of the University of California. // All rights reserved. See copyright.h for copyright notice and limitation // of liability and disclaimer of warranty provisions. #ifndef SYNCHLIST_H #define SYNCHLIST_H #include "copyright.h" #include "list.h" #include "synch.h" // The following class defines a "synchronized list" -- a list for which: // these constraints hold: // 1. Threads trying to remove an item from a list will // wait until the list has an element on it. // 2. One thread at a time can access list data structures class SynchList { public: SynchList(); // initialize a synchronized list ~SynchList(); // de-allocate a synchronized list void Append(void *item); // append item to the end of the list, // and wake up any thread waiting in remove void *Remove(); // remove the first item from the front of // the list, waiting if the list is empty // apply function to every item in the list void Mapcar(VoidFunctionPtr func); private: List *list; // the unsynchronized list Lock *lock; // enforce mutual exclusive access to the list Condition *listEmpty; // wait in Remove if the list is empty }; #endif // SYNCHLIST_H