// console.cc // Routines to simulate a serial port to a console device. // A console has input (a keyboard) and output (a display). // These are each simulated by operations on UNIX files. // The simulated device is asynchronous, // so we have to invoke the interrupt handler (after a simulated // delay), to signal that a byte has arrived and/or that a written // byte has departed. // // DO NOT CHANGE -- part of the machine emulation // // Copyright (c) 1992-1993 The Regents of the University of California. // All rights reserved. See copyright.h for copyright notice and limitation // of liability and disclaimer of warranty provisions. #include "copyright.h" #include "console.h" #include "system.h" // Dummy functions because C++ is weird about pointers to member functions static void ConsoleReadPoll(int c) { Console *console = (Console *)c; console->CheckCharAvail(); } static void ConsoleWriteDone(int c) { Console *console = (Console *)c; console->WriteDone(); } //---------------------------------------------------------------------- // Console::Console // Initialize the simulation of a hardware console device. // // "readFile" -- UNIX file simulating the keyboard (NULL -> use stdin) // "writeFile" -- UNIX file simulating the display (NULL -> use stdout) // "readAvail" is the interrupt handler called when a character arrives // from the keyboard // "writeDone" is the interrupt handler called when a character has // been output, so that it is ok to request the next char be // output //---------------------------------------------------------------------- Console::Console(char *readFile, char *writeFile, VoidFunctionPtr readAvail, VoidFunctionPtr writeDone, int callArg) { if (readFile == NULL) readFileNo = 0; // keyboard = stdin else readFileNo = OpenForReadWrite(readFile, TRUE); // should be read-only if (writeFile == NULL) writeFileNo = 1; // display = stdout else writeFileNo = OpenForWrite(writeFile); // set up the stuff to emulate asynchronous interrupts writeHandler = writeDone; readHandler = readAvail; handlerArg = callArg; putBusy = FALSE; incoming = EOF; // start polling for incoming packets interrupt->Schedule(ConsoleReadPoll, (int)this, ConsoleTime, ConsoleReadInt); } //---------------------------------------------------------------------- // Console::~Console // Clean up console emulation //---------------------------------------------------------------------- Console::~Console() { if (readFileNo != 0) Close(readFileNo); if (writeFileNo != 1) Close(writeFileNo); } //---------------------------------------------------------------------- // Console::CheckCharAvail() // Periodically called to check if a character is available for // input from the simulated keyboard (eg, has it been typed?). // // Only read it in if there is buffer space for it (if the previous // character has been grabbed out of the buffer by the Nachos kernel). // Invoke the "read" interrupt handler, once the character has been // put into the buffer. //---------------------------------------------------------------------- void Console::CheckCharAvail() { char c; // schedule the next time to poll for a packet interrupt->Schedule(ConsoleReadPoll, (int)this, ConsoleTime, ConsoleReadInt); // do nothing if character is already buffered, or none to be read if ((incoming != EOF) || !PollFile(readFileNo)) return; // otherwise, read character and tell user about it Read(readFileNo, &c, sizeof(char)); incoming = c ; stats->numConsoleCharsRead++; (*readHandler)(handlerArg); } //---------------------------------------------------------------------- // Console::WriteDone() // Internal routine called when it is time to invoke the interrupt // handler to tell the Nachos kernel that the output character has // completed. //---------------------------------------------------------------------- void Console::WriteDone() { putBusy = FALSE; stats->numConsoleCharsWritten++; (*writeHandler)(handlerArg); } //---------------------------------------------------------------------- // Console::GetChar() // Read a character from the input buffer, if there is any there. // Either return the character, or EOF if none buffered. //---------------------------------------------------------------------- char Console::GetChar() { char ch = incoming; incoming = EOF; return ch; } //---------------------------------------------------------------------- // Console::PutChar() // Write a character to the simulated display, schedule an interrupt // to occur in the future, and return. //---------------------------------------------------------------------- void Console::PutChar(char ch) { ASSERT(putBusy == FALSE); WriteFile(writeFileNo, &ch, sizeof(char)); putBusy = TRUE; interrupt->Schedule(ConsoleWriteDone, (int)this, ConsoleTime, ConsoleWriteInt); }